Monthly Archive for June, 2008

The Associated Press: Play-Along Video Game Genre Amps Up Music Industry

Guitar Hero & Rock BandMusic isn’t suffering, rather the traditional music industry is suffering. There’s more music available more widely than ever before in history. Here is another great article from the Associated Press highlighting video games Guitar Hero and Rock Band as a platforms for record labels, publishers and Artists to add life to songs they’ve already recorded or songs they’re trying to launch.

Getting your music in a video game was formerly all about the publicity, but because of the amount of sales these games are bringing in these days, the labels want to get paid. It’s no longer just a vehicle for promotion. Here are some key quotes regarding royalty payments for music inclusion in those games.

The backstage deals vary. Typically, music publishers and musicians are paid advance royalties if their work is included on the original game disc. More copies of the game sold equal more royalties back to the music-makers. The same goes for revenue generated by those augmented new downloads, which are released every month.

“These games can’t exist without the music,” said Alex Hackford, Sony Computer Entertainment America’s artist and repertoire manager. “Musicians deserve these royalties. We pay what I view to be a very reasonable advance royalty. Then, the product goes out and sells and perpetuates the music and mystique of these Artists and their catalogs.”

Additionally, there’s a new play-along music game out exclusively for PlayStation 3 called “SingStar” that broadcasts Artists’ music videos as players attempt to sing along and achieve a perfect pitch. “SingStar” also takes a cue from YouTube with “SingStar Online,” which invites players to upload their performances as well as watch and rate others online.

The Associated Press: Play-along video game genre amps up music industry

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Now playing: Weezer - Heart Songs
via FoxyTunes

Rock Acts Ringing Up Sales Via Video Games — Reuters / Billboard

Guitar Hero & Rock BandEveryone keeps trying to figure out “how to save the music industry”. Doesn’t anyone realize video games like Guitar Hero and Rock Band are it? I would argue that playing these games is more engaging than attending an Artist’s live show, and engagement is the answer. This is a full-fledged phenomenon and eventually we will see a well known / brand name Artist release an entire album of new music in Song Pack format before the music is in retail stores. Check out this recent article from Antony Bruno of Billboard…

DENVER (Billboard) - Games like “Rock Band” and “Guitar Hero III” have proved their ability to breathe new life into classic rock sales. But can they do the same for new music?

Last month, Mötley Crüe decided to find out. The band placed its new single, the title track from “Saints of Los Angeles,” for sale as a downloadable track on “Rock Band” well in advance of the album’s release date, which has been pushed back to June 24. The only other place to obtain the track was iTunes.

According to data provided by the band’s management, Tenth Street Entertainment, the track was downloaded more than 47,000 times via the Xbox 360 version of the game alone in the first week after it became available. (”Rock Band” publisher MTV Networks was unable to independently verify these figures, and total downloads that include the PlayStation 3 version of the game were not available.)

By comparison, the same track received slightly more than 10,000 downloads via digital services like iTunes and Amazon, according to Nielsen SoundScan.

That’s a pretty big discrepancy considering that music bought via “Rock Band” can’t be transferred to a portable music player or even a computer for later enjoyment. It can be played only via the game.

FINDING THE AUDIENCE

Tenth Street CEO Allen Kovac shrugs off the gap in sales between formats, pointing out that a sale is a sale. In an age of rampant piracy, reaching fans where they are willing to spend money is the primary goal.

“We do research on every artist we have, and the research said that the people who bought Mötley Crüe music and tickets play ‘Rock Band” and video games … (so) it was our inclination to go there,” he says. “As marketers, it’s our job to find the audience. If our audience tells us they’re sitting at Xbox and PlayStation, that’s our job to do that.”

In slightly more than six months, the number of songs downloaded to the “Rock Band” game has surpassed 10 million tracks, according to MTV Networks, while song downloads from “Guitar Hero” passed 15 million, according to Activision. With more than 100 songs available for download via the “Rock Band” platform, that’s an average of 100,000 downloads per song sold through the game.

That average, though, is somewhat skewed: Since new songs are added to the “Rock Band” store weekly, tracks available for sale since November have sold more than tracks added just last week. Still, it’s an impressive figure.

By all accounts, catalog tracks sell best. Seven of the top 10 best-selling songs available on “Rock Band” are catalog titles; the other three are more recent, but still a few years old. Of all the songs available for download on “Rock Band,” more than 75 percent are catalog tracks. The rest is primarily music released within the past year. Only a handful of songs are previously unreleased new music or music from unknown acts using the game to get noticed.

TURNING THE TIDE

One such example is new metal act Black Tide. When its “Light From Above” album was released November 11, 2007, the single “Shockwave” sold only a few hundred copies per week, barely registering on Nielsen SoundScan. The week before being featured as a downloadable song on “Rock Band” on March 11, the single sold 1,000 downloads. Two weeks later, download sales doubled.

Yet sales on “Rock Band” were 10 times that of those on iTunes and other stores. In the six weeks following the “Rock Band” debut, “Shockwave” sold 6,000 digital downloads via online retailers, compared with an estimated 60,000 downloads via the game.

And “Rock Band” isn’t the only game hawking new music. Def Leppard chose to release its new single “Nine Lives” as part of a three-song bundle on “Guitar Hero III” on April 24, along with past hits “Photograph” and “Rock of Ages.”

The “Guitar Hero III” download totals are unavailable, but first-week figures from SoundScan show that it sold about 7,000 downloads. The album it was meant to promote, “Songs From the Sparkle Lounge,” sold only 55,000 physical and digital units combined in its first week.

But Tenth Street’s Kovac says “Rock Band” and “Guitar Hero” sales don’t necessarily need to convert to album or digital download sales on a one-to-one basis to count as successful. Today’s generation of music fans, he says, may be interested only in buying the game version of new music, enabling an interactive experience that has been sorely lacking lately.

“The resurgence of rock has happened because of ‘Rock Band’ and ‘Guitar Hero,’” he says. “And the reason is because of the interaction with the audience. The more music marketing people look at interaction with the audience as opposed to only radio or a video, the more lasting the experience will be and the longer the artists’ career will be.”

Guitar HerosIncidentally, Guitar Hero III Mobile has become one of the fastest selling games in mobile gaming history. It has shattered mobile game records with nearly 1 million downloads, including monthly subscriptions, across all wireless service providers. More than 250,000 songs are played every day by mobile subscribers across the U.S. The set list currently consists of 18 songs and 3 new songs are added every month.

And in case you haven’t heard, an Aerosmith version of Guitar Hero is due out at the end of this month. Metallica will be the next band to receive the full-on Guitar Hero treatment as a Metallica version of the game is due in early 2009, ending months of speculation about which band would be featured next.

Due in late October 2008, Guitar Hero IV (World Tour) will introduce massive changes to the traditionally guitar-focused series, starting with a drum set addition meant to knock Rock Band’s kit offstage and a Battle of the Bands mode which allows eight players to join online and challenge each other band-to-band to determine who is the best of the best.

Game developers Activision and Neversoft have said they will release more downloadable songs for Guitar Hero IV than they have for Guitar Hero III and plan to introduce a new music-creation tool. The new Studio Mode will let users not only freely jam over songs in the game but also create and upload their own original tracks. Using a vertically-scrolling grid, you’ll be able to record rhythm, lead, melody, bass and drums (sorry, no vocals) and create loops and effects.

Music just doesn’t get any more engaging than these incredible games - the live experience or otherwise.

Rock Acts Ringing Up Sales Via Video Games — Reuters / Billboard

Guitar Hero IV Details Revealed — IGN

Guitar Hero® III Mobile Rocks Its Way To Bestseller Status — Hands-On Mobile

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Now playing: My Morning Jacket - I’m Amazed
via FoxyTunes

Newbury Comics: Vinyl Selling $100,000 Monthly — Digital Music News

Indie Record Store VinylDigital Music News reports on a great article in the Boston Globe on the resurgence of vinyl records. The format continues to attract interest from both nostalgic buyers as well as curious teens and twenty-somethings.

At present, the format remains a growing niche, and an interesting trend. According to shipment figures supplied by the RIAA, sales of vinyl LPs and EPs moved to 1.3 million units in 2007, up 36.6 percent from 2006 figures. That represents a dip from 1997, which featured a total of 2.7 million units.

“Right now, we’re selling about $100,000 a month worth of vinyl,” Boston indie music store Newbury Comics cofounder and chief executive Mike Dreese recently told the Boston Globe. Dreese pointed to annual gains of 20 percent over the past five years, and an 80 percent surge this year. It’s a throwback to something that’s tangible,” he says. “The CD was a tremendous sonic package, but from a graphic standpoint, it was a disaster. People still want a connection to an Artist, and vinyl connects them in a way that an erasable file doesn’t.”

Josh Bizar, sales director for musicdirect, a company that specializes in analog products ranging from new and reissued vinyl to turntables adds,

“It’s unbelievable how much vinyl’s coming out. We’re seeing this explosion of young people under 25 who never even saw an LP as a child running toward a format that was pronounced dead before they were even born. If a title has any kind of mass appeal, it’s coming out on vinyl today.”

“Owning a record album is certainly a lot cooler than owning a digital subset of zeroes and ones on a computer. And the simple act of playing an LP takes a certain single-mindedness that seems to go beyond today’s culture of multitasking. It’s not as easy as just pushing a button.”

Sales of albums and accessories like needle cartridges and record cleaners have jumped 300 percent in each of the past four years. Sales of turntables have spiked 500 percent annually during the same time span.

Indie label Merge Records founder Mac McCaughan estimates that for every 10 albums his label puts out as a digital download or CD, eight get a vinyl release. “It’s not going to come back and replace CDs or MP3s,” he says. “If you do it right and make the vinyl heavy and make the packaging nice, it’s everything that people liked about music in the first place.”

Newbury Comics: Vinyl Selling $100,000 Monthly — Digital Music News

Vinyl Goes From Throwback To Comeback — The Boston Globe

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Now playing: Elbow - One Day Like This
via FoxyTunes